Former Crytek artist recreated the entry of the first Metal Gear Solid on Unreal Engine 4

September 3 the first Metal Gear Solid It turned 20 years old. One of the fans of the game to this date decided to imagine what an entrance video could look like if a cult creation Hideo Kojima (Hideo kojima) recreated on modern technologies.

The video rendered in real time on Unreal Engine 4. The author used various materials from the Unreal Engine store, and also slightly improved the sound, added new audio effects, slightly changed the installation and came up with the main menu that meets the game qualities of 2018.

The creator of the video – Erasmus Brosda (Erasmus Brosdau), former artist in cinematography Crytek, who managed to work on Crysis 3 And Ryse: Son of Rome. After Crytek He also worked on Star Citizen, And now he holds the position of artistic director in AMD.

Judging by the portfolio, Brosda Loves a series very much Metal Gear, including The Phantom Pain.

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Metal Gear Solid

The best comments

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A remake that we, I am afraid, will never see ..

https: // www.YouTube.COM/Watch?v = t1bzqjozyeq
It remains for me to add only this so that the knowledgeables to cry, and the newcomers feel the atmosphere.

Like a pancake on time) I decided to stop fighting with emulators and get the pristine impressions and acquiring the first curling and taking it as the first game MGS, I can’t start it, because under the lid the disk is dropped, and sitting all day with a wand in one hand.

Ask me not, but crazy Japanese from Konami. = X

For some reason, Kapku was the presence of a remake of the first part did not stop releasing a doped version to modern platforms.

It is one thing to release an adapted and improved remake, by the way, 2002 on modern game platforms on the same engine, another – a remake on a completely different engine, given that there was already an official remake on another engine, let it still be exclusive for a certain platform.
And knowing the current Konami and their negligent attitude to adaptation and “improving” their old games for modern platforms (we recall terrible in every sense "Silent Hill HD Collection"something intelligible and competent to expect something from them-definitely not. If this is only not another Pachinko =]

They can in perfect game mechanics. Why do it MGS or a quiet mound when you can do such works of game art.

Chic and beautiful short meter (if taken at the moment), after all = o
www.YouTube.COM/Watch?V = CZC6CR6G2E4
_
And the Erasmus is much more responsible and with knowledge of the matter came to visualization than the mediocrity of the boring, backward, even then, even then anti-dynamic heresy called Ultramarines: A Warhammer 40,000 Movie 2010 = X

It was not necessary to add it) tin how sad it became)) well, in a good way, of course, but still, the sadness surged)

Good advice and I saw him, but I didn’t want to resort to him because even CD disks stand normally, but not to mention the original wheels from One.

However, he did not help. The disk was also dropped, but I was a dream of my dream, I solved the problem more ingenious … I just manually spun it with a toothpick, after which I closed the lid and, in spite of all the buffers, I went in.

Britus is the dude who made a CGI-film on Vaha about the Inquisitor alone and a couple of years ago released the prologue to him? As a result, he scored on the idea or still works on it?