Game literature

Good day, dear visitors to Stopgame.ru. Today I want to talk about the fact that these days (due to the age parameters of most of the audience of the modern gaming industry) it is not very popular, namely about:

Game literature.
At the moment, game literature styles should be divided into the following types:
1) Games.
2) books on the universe.
3) comics.
4) Game magazines.
5) Stories of fans
6) tips, guides and other useful collections of information on the game.
(It should be noted that there are also “Books on motives” that can violate the concepts that have established inside the universe. The inhabitants call them simply “slag”, recommending not to get acquainted with such books)
Let’s analyze these concepts in more detail:
1) Books on games: This rare genre includes books that almost completely repeat the plot of the game, while not being a text passage of this game, t.To. It does not have a detailed description of the actions necessary for the passage; It is written (book) in an artistic style, which implies a detailed description of the location, enemies (if any), as well as other elements of the narrative necessary to create a full -fledged picture.

Examples: Alan Wake Book Barrog.

2) Books on the Universe: it differs from the described genre with great deviations from the plot of the game and the characters that are different from the original, with which events take place, which may answer some questions of the previously released game or leave questions that will only follow the next game. Also, books of books can be a background for the game.

Examples: Books from the Mass Effect series, authored by Drew Karpishin: opening, climbing, retribution; It should also be noted a series of books “Pan” by Andrzej Sapkovsky, telling about the pre-trial history of the witcher Geralt from Rivia, which currently has 10 books (most of which was released before the witcher’s game): the last desire, the mission sword, the blood of the elves, the baptism of fire, the swallow tower, the lord of the lake, “something ends, something begins”, the road without a return ”without a return without a return. and the season of the thunderstorm (at the moment, officially, has not been translated into Russian, but the fan-transmission has been there for more than six months); A good abundance of books s serves as a good example.T.A.L.K.E.R.

3) comics: This genre is not traditional literature, but carries textual information and storyline narrative. Often telling about the events taking place outside the storyline of the game. It is worth paying attention to the fact that a series of comics about “Spider-Man” (for example) should not be regarded as comics on the game, t.To. First there were comics about him, and then the games.

Examples: Based on the fact that many series of games have a considerable number of different comics, I will list those series of games, comics on which I read (not all): Mass Effect, Wither, Deus EX, Dragon Age, Gears of War and others.

4) Game magazines: gaining popularity in the early 2000s, today game publications have become commonplace and acquire a weekly number of such a magazine is not difficult, since they are sold in most newspaper kiosks, as well as at stations, stops, ports and airports of large cities. Most of their content is occupied by analytics, as well as opinions/reviews/reviews of new games.

Examples: Gambling, Navigator of the Game World, PC Games, Great Dracon, PC Gamer, etc.

5) stories of fans (fan fictions): another non -traditional type of gaming literature, similar to “Books on the Universe”, but having a number of differences: the absence of copyrights to the universe of the author of the fanfix; Often grammatical errors abound in fan fictions (which should not be strongly condemned, because the books published on paper are checked by a countless number of times); Possible plot flaws are possible, that is, the author’s plot mistakes, consisting in the possible contradiction between the original (the plot of the game) and the fan fiction (fiction … participant in the fan forum of the game).

Examples: I mainly read fanfiction only in the Mass Effect series, so then only fans of me.

I liked this fan fiction https://noidverificationcasinos.co.uk/review/seven-casino/ because of the plot, as well as because of the fact that it describes the romantic relationship of Shepard with Liara T’Soni. The fan fiction is called the “Heritage of the Gray Mediator” and has chapter 31, prologue and epilogue.

6) tips, guides and other useful collections of information on the game: this type of literature can be found, for example, in the open spaces of Stopgame.ru. Also in boxes with some games (often collectible publications) you can find guides. In this case, it seems to me, it is appropriate to do without examples.
Due to the fact that my horizons are not comprehensive, I cited a fairly small number of examples of game literature and I will be very happy to see other examples in the comments. In addition, I am open to criticism, I hope, fair. I wish you a pleasant further pastime, and next week I would like to discuss one of the topics with you:
"Game soundtrack" or "cosplay – is it so meaningless and merciless".

To the soon!
Holy Lead Rain, 2014.
Especially for Stopgame.ru

The best comments

Blog – crap, and does not carry any semantic load. Well, you gave out some kind of classification here, and then what?

It should also be noted a series of books “Pan” by Andrzej Sapkovsky, telling about the pre-trial history of the witcher Geralt from Rivia, which currently has 10 books (most of which was released before the witcher’s game): the last desire, the mission sword, the blood of the elves, the baptism of fire, the swallow tower, the lord of the lake, “something ends, something begins”, the road without a return ”without a return without a return. and the season of the thunderstorm (at the moment, officially, has not been translated into Russian, but the fan translate has been for more than six months)

I have not heard more idiocy this week. The saga about the Witcher is an independent work and does not apply to your universes on the universities. This is a witcher from prostects – games based on the series. And “something ends, something begins” in general, the author’s fan fiction and non-canon, and the just for lulz is made.

Sapkovsky’s books on the game? You are serious, I thought the opposite. Here are books on s.T.A.L.K.E.R. Here, as an example, we would fit more. In general, a very dummy and weak blog.

That all the same in your classification does not climb. "Do not confuse the sky with the stars reflected in the night lake" ©.

It should also be noted a series of books “Pan” by Andrzej Sapkovsky, telling about the pre -trial history of the witcher Geralt from Rivia, which currently has 10 books (most of which were released before the Vitamak game)

AMM, books directly of the “Witcher” cycle seemed like 8, 7 of which were published long before the game. As an example of "books on the Universe of the game" in vain mentioned him. First of all, a game of books of the Universe.

(due to the age parameters of most of the audience of the modern gaming industry) is not very popular

But is it not that most of such literature is suitable only for a substitute for toilet paper?

To be honest, I don’t really see the meaning in the post. I thought they would write about different writers who have published books based on games, say their features, advise someone, and as a result, a post about a rather obvious. There is no informative value.

In Japan and America, printed gaming magazines are still very common.

In general, it is worth sharing two concepts: digital and printed. Printed slowly die, but everything is transferred to the number.

But personally I prefer literature in which the deep meaning in the game is looking for. Best work for today: the Bible Silent Hill. Not the same that he was developing, but the one that from the fans forgot its exact name, but there were about four hundred pages where the author collected a mosaic in pieces.

The last thing that delivered was the analysis of the Easterrs GTA5. Delivered the theory about Nikol Tesla and the killed wife of the official.

Well, the search for deep meaning in Valve games when her games come out.

And so, if you do not have a ten-ruble printed book, the reproduction of Petka and Vasily Ivanovich, then you are not a person, how many Game magazines.EXE did not have.

By the way, Game.EXE was the only magazine who really wrote literature on games, not reviews, etc. p.

Can someone recall the name of the deceased writer Game.exe, who was just famous for his literature based on games. Forgot his name, somehow the surname began on L.

I apologize, 8 books and 2 stories, of which only one was released in 2013 and has not officially translated into Russian until now. As I said, I was open to criticism and completely agree that the game was after books, and not vice versa, but my thought was that Andrzej Sappovsky created the conditions (not wanting it) to create a trilogy about his witcher, which has a huge number of fans. Perhaps I will emphasize the word universe, In order to clarify that Sapkovsky himself created the universe and wrote books on it himself, and then it became the Universe of the game.

The editor -in -chief of the magazine computer games (it seems) Andrey Lensky. Did he write in Game.EXE I don’t remember. I met his articles in a pair of magazines for sure. The famous was a man in the playworm circles.

As far as I remember, most of Sapkovsky was released before the first witcher, except that the season was released recently. But the stalker is a good example, thanks)